Wednesday, November 19, 2008 from 8:00 AM - 10:00 AM (ET)
Advance registration for this event is now closed. Walk-in registrations are welcome on the day of the event.
There is a vibrant and growing video game industry in Massachusetts that consists of numerous development studios, game-related service and content providers, industry analysts and journalists and students, among others. In the thriving multi-billion dollar video game industry, Massachusetts has emerged as a key player and we're just getting started!
Jon Radoff, game industry entrepreneur and CEO of GamerDNA.com, will share a high-level overview of current market trends in the game industry and provide a snapshot of the role of MA companies and executives. An interactive panel discussion amongst a mix of local executives entrenched in this industry will help demystify video games for the un-initiated in attendance, further examine the state of games in MA, including a showcase of innovative products and services from local companies, and to also to share their thoughts about what opportunities exist for the MA game industry in years to come.
Panelists:
Jon Radoff (moderator), CEO, GamerDNA
Peter Blacklow, CEO, Worldwinner
Brett Close, President & CEO, 38 Studios
Jim Crowley, CEO, Turbine
Florian Hunziker, VP Business Development, Harmonix
Oscar Jazdowski, Senior Relationship Manager, SVB
Jason Schupbach, MOBD
Event Sponsor:
ATTENTION STUDENTS: If you are a student interested in attending our events and would like financial assistance, scholarships are available through www.stayinma.com.
Formed by the powerful combination of Mass Software Council and New England Business and Technology Association, Inc., the organization is dedicated to fostering entrepreneurship and promoting the success of companies that develop and deploy technology across industry sectors. The Mass Technology Leadership Council accomplishes its mission by conducting educational programs and hosting signature events, facilitating networking between industry executives and potential partners, investors, and c ustomers, sponsoring research on the industry, engaging in activities to enhance the quality and quantity of the next generation of technology professionals, advocating in favor of technology policies that promote innovation and entrepreneurship, and recognizing industry-leading companies and people.
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